They've been posting updates of their work, which will help ease the wait until you're able to play them on your preferred method of emulation. If you can't wait to hear more about either project, we recommend following the creators at the links provided. A98n4AMGqT- Mario □ Nesrocks September 1, 2022 ROM available for patrons (mmc5, everdrive tested). Big update to the Simpsons Arcade #NES port!Įntire stage 1 is loaded, improved screen transitions, added idle pose for Rabbit man and Milhouse, scrolling bug fixes, pausing keeps the sprites visible. That port is being worked on by and also looks promising, though the project is still early days. Interestingly, this isn't the only Simpsons Arcade project in the works, as recently we also came across an 8-bit port of the game in development for the NES. Images: believes that given the way the port is progressing it will be ready by the end of this year or the start of 2023. ![]() A new person recently joined to help with the soundtrack, for example, giving them a much-needed push. ![]() He tells us that the team is small, but it is adding new people all the time. Recently, for instance, he was working on the elevator, which is found at the end of the game's third level. "But what I thought would be a challenge has become a pleasure, the Sega Genesis' ability is incredible."Īccording to Castello, he has the intro of the game and the first level almost feature complete, with the second and third in production. "The main object is the smile of all the kids who entered an arcade in the 90s and went home dreaming of being able to play the game on a 16-bit console," says Castello. Now, a fan named Ray Castello is setting out to correct that error, developing his own port of the game for the 16-bit console, over thirty years later. So, if you wanted to play the licensed beat 'em up at home, you needed to grab a copy for either the Commodore 64 or MS-DOS. ![]() Image: it comes to The Simpsons video games, The Simpsons Arcade by Konami was always one of the better adaptations, but for whatever reason, it never received a release on 16-bit consoles.
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